I sculpted a shoreline in 3DCoat and exported it to Houdini 16. I created the ocean sim using Houdini's shelf tools. Rendered in Mantra and added some post-effects in Blackmagic Fusion Studio. This was an exercise in learning Houdini 16's new features. Software: SideFX Houdini, Mantra, Blackmagic Fusion, 3DCoat