This is a pointcloud model of the human brain based on MRI scans. I built a geometric shell for each section of brain, UV mapped, textured, and then transferred the geometry attributes to a pointcloud based on a nearest distance function. The whitematter within was done using the same technique. I employed SideFX Houdini for most of the content generation and Potree for the HTML pointcloud viewer. This was one of the prototypes I created for Carnegie Mellon University.
Brain Cloud Viewer (Unity Version (Work-In-Progress))